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夜光/A Light in the Dark

导语

喜欢视觉小说和多重结局的玩家,这款《夜光》值得一试。绑架题材配上指向点击式调查,每一次对话选择都可能改变命运,沉浸感相当扎实。本页带来《夜光/A Light in the Dark》最新版本,官方简体中文免安装,容量2.17GB,解压即玩。文章内含游戏介绍、实机截图与配置要求等,方便你快速了解。本站下载卡片固定在文章开头、显示于导语上方,按需查看即可。下载方式已为大家准备好~支持百度网盘、夸克网盘和迅雷网盘等多种网盘喔!

这是个什么游戏呢~

《夜光》是一款由台湾STORIA与CreSpirit联手打造的多分支视觉小说。玩家将化身被绑架的主角,被困在陌生房间中,只能通过对话与调查寻找出路。你要面对的是绑匪本人——是赢取他的信任、搜集蛛丝马迹,还是故意触怒对方,每一步选择都会把故事推向不同的终点。多重选项交织出层层递进的悬念,让每次游玩都充满变数。

来看看玩家的评价~

👎 6 user reviewsSteam 玩家综合评价
6.7 /10
综合评分
66.7%
好评率
6
总评价数
👍 好评 4差评 2 👎
数据来自 Steam 商店社区评价 · 本数据更新日期 2026-09-22 · 查看 Steam 商店页

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用游戏截图来说话~

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关于此游戏

方舟游戏资源图片Alight in the Dark is a reverse bullet h(方舟游戏站 · fzyx.top)ell survival game with a strategic ability and equipment system.

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Players have limited inventory space and must choose i【fzgamer.com,方舟游戏】tems wisely. The game features side levels for a change of pace and rewards for completing challenges.

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This game offers a fresh start each playthrough, but with permanent unlocks (characters, upgraded stats) for an advantage. It also has a permanent progression system where players earn souls for unlocking base stats.

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Players use abilities and equipment to survive against relentless attacks and make strategic decisions using the elements of fire, earth, water, air, light, and shadow. Player choice is crucial and decision making is paused per choice. The game is set in a world where humanity underwent a "revolution of faith," resulting in the split of light into these elements.

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Development⁠‌​​‌‌‌​‌‌​‌​‌‌ Roadmap

Outdated Roadmap

Updates for this game have been postponed indefinitely, the roadmap below is where we would take the game next if it gains traction/popularity

Soul Shards (Ascension System)

  • Rewards from gaining Global profile levels (levels that persist between games) these can be used in a powerful skill tree like interface where choices matter depending on which Element path you want to focus on.

  • Tiers 1 through 4, levels 1 through 100 (Global levels)

  • - As of 29th July 2023, Tier 1 (levels 1 through 15) is now available.

  • Experience gains from release will persist for this future system, all experience gained in-game is added to a global total experience, which in turn is used for the Ascension System

Ability Synergies & Evolutions

  • Using equipment and certain ability combinations will result in the option to evolve them into stronger versions

  • These evolutions will aim to have their own sequence of upgrades

  • Tier 1 evolution: 2 maxed abilities = 1 evolved ability

  • Tier 2 evolution: 1 evolved ability + synergizing equipment = Tier 2 evolution of ability

Expansions

  • We will be adding more maps, more abilities and more bosses, but in moderation. We will try not to make the game unnecessarily complex

  • We are currently leaning towards an approach to this were we raise the base game price per "big expansion", rather than doing a DLC approach

  • This will also introduce unique mobs per map, cutscenes for map and hero unlocks and more to come

Boss Challenge Rooms

  • Fight several or single bosses that have unique mechanics in a single challenge map for unique rewards

  • The Void boss encounters would be a perfect candidate for this where each element has its own unique boss

Settings and Customization (and/or General QoL)

  • We intend to add a wide range of options for tweaking the game to your liking

  • Custom crosshairs/cursors

  • UI element positioning/layout

  • All configurable through XML files local to the executable, and stored using steam cloud

Ranked Mode

  • Once we're comfortable with our anti-cheat detection/implementations we will add leaderboards/hiscores

  • Potential for entire game Replays to be stored for anti cheat purposes and/or for a subscription fee to cover server costs/networking for this

  • Replay system will most likely be free for local use/"unranked"

Game Modes

  • General idea is to have some official game modes like "limit break" where you lock in one ability and its upgrades go on forever

  • We might also add sped up gameplay to this (faster wave timers) as well as more max mob spawns per wave

  • There is a good chance that we even take this to the next level and allow users to make their own shareable game-modes with their own rules/settings

系统需求

类型配置需求
最低配置
  • 最低配置:
  • 需要 64 位处理器和操作系统
  • 操作系统 *: Windows 7 (SP1+), Windows 10 or Windows 11
  • 处理器: Intel i5 6400 2.7GHz
  • 内存: 4 GB RAM
  • 显卡: NVIDIA GeForce GTX 950
  • DirectX 版本: 11
  • 存储空间: 需要 5 GB 可用空间
  • 附注事项: Runs fine at 60-90 FPS with an occasional 40 FPS frame drop
推荐配置
  • 推荐配置:
  • 需要 64 位处理器和操作系统
  • 操作系统: Windows 10 or Windows 11
  • 处理器: AMD Ryzen 7 3800X
  • 内存: 6 GB RAM
  • 显卡: AMD Radeon RX 5700 XT
  • DirectX 版本: 12
  • 网络: 宽带互联网连接
  • 存储空间: 需要 5 GB 可用空间
  • 附注事项: Most GPU's above the minimum requirements will run fine at 60 FPS

版本信息看看这里~

Build.20321910|容量2.17GB|官方简体中文|支持键盘.鼠标|发行日期:2023年7月7日

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